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ghosts can no longer duplicate themselves in the mob subsystem list tracking them #3361

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merged 22 commits into from
Oct 15, 2024

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@FalloutFalcon FalloutFalcon commented Sep 14, 2024

About The Pull Request

we have areas with a virtual z level of 0 which means if you traveled into it, you wouldnt get cleaned up from your old z level!
you could then walk back into it and be added to that z level a second time

idle mobs cant be added to 0 either!

Why It's Good For The Game

This is bad!

Changelog

🆑
fix: ghosts cannot duplicate themselves across multiple z levels.
/:cl:

@github-actions github-actions bot added the Code change Watch something violently break. label Sep 14, 2024
@FalloutFalcon FalloutFalcon marked this pull request as draft September 19, 2024 01:01
@FalloutFalcon FalloutFalcon added the Test Merge Required They'll have to do it for free. label Sep 19, 2024
craftxbox pushed a commit to craftxbox/shiptest that referenced this pull request Sep 24, 2024
@FalloutFalcon FalloutFalcon removed the Test Merge Required They'll have to do it for free. label Sep 29, 2024
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github-actions bot commented Oct 7, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Oct 7, 2024
@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Oct 7, 2024
@rye-rice rye-rice added this pull request to the merge queue Oct 15, 2024
Merged via the queue into shiptest-ss13:master with commit 2a96429 Oct 15, 2024
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zimon9 pushed a commit to zimon9/Shiptest-PR-testing that referenced this pull request Oct 29, 2024
…racking them (shiptest-ss13#3361)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
we have areas with a virtual z level of 0 which means if you traveled
into it, you wouldnt get cleaned up from your old z level!
you could then walk back into it and be added to that z level a second
time

idle mobs cant be added to 0 either!
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
This is bad!

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: ghosts cannot duplicate themselves across multiple z levels.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
zimon9 pushed a commit to zimon9/Shiptest-PR-testing that referenced this pull request Oct 29, 2024
MrCat15352 pushed a commit to MrCat15352/MrCat that referenced this pull request Dec 27, 2024
…racking them (shiptest-ss13#3361)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
we have areas with a virtual z level of 0 which means if you traveled
into it, you wouldnt get cleaned up from your old z level!
you could then walk back into it and be added to that z level a second
time

idle mobs cant be added to 0 either!
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
This is bad!

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: ghosts cannot duplicate themselves across multiple z levels.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
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